This Month in ZoC - 2016.08.22
2016-08-22(Repost from https://users.rust-lang.org/t/this-month-in-zone-of-control/6993)
Hi, comrades! Welcome to the first issue of ZoC's monthly report!
ZoC is a turn-based hexagonal strategy game written in Rust.
Core game features are:
- advanced fog of war
- slot system (multiple units per tile)
- reaction fire (xcom-like)
- morale and suppression
GFX and rusttype
Zgl/stb_truetype were finally replaced with GFX and rusttype, YAY :-D !!1 - #183
Android
ZoC is now build with cargo-apk.
There are still some problems with android version though: https://github.com/ozkriff/zoc/issues/197 :(
Roads
https://github.com/ozkriff/zoc/issues/152
Sectors, victory points and game results screen
https://github.com/ozkriff/zoc/issues/124
Basic smoke screens
https://github.com/ozkriff/zoc/issues/160
Water tiles
https://github.com/ozkriff/zoc/issues/204
GUI updates
- Replaced unit ids with unit type names
- Added hit chances
- Added basic unit info to the upper-left corner of the screen
Fixed switching between normal and wireframe mode for buildings
https://github.com/ozkriff/zoc/issues/182
Other notable changes
- Fixed armored units reaction to light reactive fire
- Improved error message about missing assets
- Made MapText fading to alpha smoothly
- Fixed annoying vehicle-in-building pathfinder bug
- Added personal independent camera for each human player
- Fixed AI hangup